Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node. * Only implemented for OSL atm, SVM will follow.
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@@ -462,6 +462,11 @@ public:
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SHADER_NODE_CLASS(WavelengthNode)
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};
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class BlackbodyNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BlackbodyNode)
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};
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class MathNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MathNode)
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