UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
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@@ -39,7 +39,7 @@ class CAMERA_PT_presets(PresetMenu):
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preset_subdir = "camera"
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preset_operator = "script.execute_preset"
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preset_add_operator = "camera.preset_add"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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class SAFE_AREAS_PT_presets(PresetMenu):
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@@ -47,13 +47,13 @@ class SAFE_AREAS_PT_presets(PresetMenu):
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preset_subdir = "safe_areas"
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preset_operator = "script.execute_preset"
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preset_add_operator = "safe_areas.preset_add"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@@ -70,7 +70,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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class DATA_PT_lens(CameraButtonsPanel, Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@@ -111,7 +111,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
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sub = col.column(align=True)
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sub.prop(ccam, "longitude_min", text="Longiture Min")
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sub.prop(ccam, "longitude_max", text="Max")
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elif engine in {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}:
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elif engine in {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}:
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if cam.lens_unit == 'MILLIMETERS':
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col.prop(cam, "lens")
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elif cam.lens_unit == 'FOV':
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@@ -133,7 +133,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
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class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
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bl_label = "Stereoscopy"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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@@ -182,7 +182,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Camera"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_header_preset(self, context):
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CAMERA_PT_presets.draw_panel_header(self.layout)
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@@ -259,7 +259,7 @@ class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
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class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
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bl_label = "Background Images"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_header(self, context):
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cam = context.camera
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@@ -365,7 +365,7 @@ class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Viewport Display"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@@ -398,7 +398,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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bl_label = "Safe Areas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_header(self, context):
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cam = context.camera
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@@ -417,7 +417,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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