UI: rename "OpenGL" render engine to "Workbench".

Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
This commit is contained in:
Brecht Van Lommel
2018-11-26 19:00:01 +01:00
parent d92e9a4a25
commit d5778b5bc1
37 changed files with 265 additions and 258 deletions

View File

@@ -135,7 +135,7 @@ class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -463,7 +463,7 @@ class DATA_PT_text_boxes(CurveButtonsPanelText, Panel):
class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Curve