UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
This commit is contained in:
@@ -36,7 +36,7 @@ class DataButtonsPanel:
|
||||
class DATA_PT_context_speaker(DataButtonsPanel, Panel):
|
||||
bl_label = ""
|
||||
bl_options = {'HIDE_HEADER'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -55,7 +55,7 @@ class DATA_PT_context_speaker(DataButtonsPanel, Panel):
|
||||
|
||||
class DATA_PT_speaker(DataButtonsPanel, Panel):
|
||||
bl_label = "Sound"
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -77,7 +77,7 @@ class DATA_PT_speaker(DataButtonsPanel, Panel):
|
||||
class DATA_PT_distance(DataButtonsPanel, Panel):
|
||||
bl_label = "Distance"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -101,7 +101,7 @@ class DATA_PT_distance(DataButtonsPanel, Panel):
|
||||
class DATA_PT_cone(DataButtonsPanel, Panel):
|
||||
bl_label = "Cone"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -123,7 +123,7 @@ class DATA_PT_cone(DataButtonsPanel, Panel):
|
||||
|
||||
|
||||
class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
||||
_context_path = "object.data"
|
||||
_property_type = bpy.types.Speaker
|
||||
|
||||
|
Reference in New Issue
Block a user