UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
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@@ -1346,7 +1346,7 @@ class SEQUENCER_PT_grease_pencil_tools(GreasePencilToolsPanel, SequencerButtonsP
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class SEQUENCER_PT_custom_props(SequencerButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "scene.sequence_editor.active_strip"
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_property_type = (bpy.types.Sequence,)
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bl_category = "Strip"
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