Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file formats work now. Benderplayer still only saves PNG now as documented, but I cleaned up the code there to reuse existing imbuf functions rather than using own libpng code.
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@@ -97,7 +97,7 @@ Functions
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The standalone player saves .png files. It does not support color space conversion
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or gamma correction.
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When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
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When run from Blender, makeScreenshot supports all Blender image file formats like PNG, TGA, Jpeg and OpenEXR.
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Gamma, Colorspace conversion and Jpeg compression are taken from the Render settings panels.
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:type filename: string
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