use 'const float[3]' for derived mesh callback args.
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@@ -304,8 +304,8 @@ if(NOT WITH_GAMEENGINE AND WITH_PLAYER)
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message(FATAL_ERROR "WITH_PLAYER requires WITH_GAMEENGINE")
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endif()
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if(NOT WITH_AUDASPACE AND (WITH_OPENAL OR WITH_SDL OR WITH_JACK))
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message(FATAL_ERROR "WITH_OPENAL/WITH_SDL/WITH_JACK/WITH_CODEC_FFMPEG require WITH_AUDASPACE")
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if(NOT WITH_AUDASPACE AND (WITH_OPENAL OR WITH_SDL OR WITH_JACK OR WITH_GAMEENGINE))
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message(FATAL_ERROR "WITH_OPENAL/WITH_SDL/WITH_JACK/WITH_CODEC_FFMPEG/WITH_GAMEENGINE require WITH_AUDASPACE")
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endif()
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if(NOT WITH_SDL AND WITH_GHOST_SDL)
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