removed edgecode from the game engines RAS_Polygon class since its not used
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@@ -39,7 +39,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
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m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
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m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
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m_numvert = numvert;
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m_numvert = numvert;
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m_edgecode = 255;
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// m_edgecode = 255;
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m_polyflags = 0;
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m_polyflags = 0;
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}
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}
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@@ -63,6 +63,7 @@ int RAS_Polygon::GetVertexOffset(int i)
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return m_offset[i];
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return m_offset[i];
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}
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}
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/*
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int RAS_Polygon::GetEdgeCode()
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int RAS_Polygon::GetEdgeCode()
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{
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{
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return m_edgecode;
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return m_edgecode;
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@@ -71,7 +72,7 @@ int RAS_Polygon::GetEdgeCode()
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void RAS_Polygon::SetEdgeCode(int edgecode)
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void RAS_Polygon::SetEdgeCode(int edgecode)
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{
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{
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m_edgecode = edgecode;
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m_edgecode = edgecode;
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}
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}*/
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bool RAS_Polygon::IsVisible()
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bool RAS_Polygon::IsVisible()
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@@ -46,9 +46,13 @@ class RAS_Polygon
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unsigned short m_numvert;
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unsigned short m_numvert;
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/* flags */
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/* flags */
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#if 1
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unsigned short m_polyflags;
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#else
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unsigned char m_edgecode;
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unsigned char m_edgecode;
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unsigned char m_polyflags;
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unsigned char m_polyflags;
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#endif
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public:
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public:
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enum {
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enum {
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VISIBLE = 1,
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VISIBLE = 1,
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@@ -65,8 +69,9 @@ public:
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int GetVertexOffset(int i);
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int GetVertexOffset(int i);
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// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
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// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
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int GetEdgeCode();
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// - Not used yet!
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void SetEdgeCode(int edgecode);
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/* int GetEdgeCode();
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void SetEdgeCode(int edgecode); */
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bool IsVisible();
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bool IsVisible();
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void SetVisible(bool visible);
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void SetVisible(bool visible);
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