removed edgecode from the game engines RAS_Polygon class since its not used

This commit is contained in:
Campbell Barton
2009-03-22 17:03:55 +00:00
parent 483ee1157e
commit d5d2d1fece
2 changed files with 11 additions and 5 deletions

View File

@@ -39,7 +39,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
m_numvert = numvert;
m_edgecode = 255;
// m_edgecode = 255;
m_polyflags = 0;
}
@@ -63,6 +63,7 @@ int RAS_Polygon::GetVertexOffset(int i)
return m_offset[i];
}
/*
int RAS_Polygon::GetEdgeCode()
{
return m_edgecode;
@@ -71,7 +72,7 @@ int RAS_Polygon::GetEdgeCode()
void RAS_Polygon::SetEdgeCode(int edgecode)
{
m_edgecode = edgecode;
}
}*/
bool RAS_Polygon::IsVisible()

View File

@@ -46,9 +46,13 @@ class RAS_Polygon
unsigned short m_numvert;
/* flags */
#if 1
unsigned short m_polyflags;
#else
unsigned char m_edgecode;
unsigned char m_polyflags;
#endif
public:
enum {
VISIBLE = 1,
@@ -65,8 +69,9 @@ public:
int GetVertexOffset(int i);
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
int GetEdgeCode();
void SetEdgeCode(int edgecode);
// - Not used yet!
/* int GetEdgeCode();
void SetEdgeCode(int edgecode); */
bool IsVisible();
void SetVisible(bool visible);