removed edgecode from the game engines RAS_Polygon class since its not used
This commit is contained in:
@@ -39,7 +39,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
|
||||
m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
|
||||
m_numvert = numvert;
|
||||
|
||||
m_edgecode = 255;
|
||||
// m_edgecode = 255;
|
||||
m_polyflags = 0;
|
||||
}
|
||||
|
||||
@@ -63,6 +63,7 @@ int RAS_Polygon::GetVertexOffset(int i)
|
||||
return m_offset[i];
|
||||
}
|
||||
|
||||
/*
|
||||
int RAS_Polygon::GetEdgeCode()
|
||||
{
|
||||
return m_edgecode;
|
||||
@@ -71,7 +72,7 @@ int RAS_Polygon::GetEdgeCode()
|
||||
void RAS_Polygon::SetEdgeCode(int edgecode)
|
||||
{
|
||||
m_edgecode = edgecode;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
bool RAS_Polygon::IsVisible()
|
||||
|
@@ -46,9 +46,13 @@ class RAS_Polygon
|
||||
unsigned short m_numvert;
|
||||
|
||||
/* flags */
|
||||
#if 1
|
||||
unsigned short m_polyflags;
|
||||
#else
|
||||
unsigned char m_edgecode;
|
||||
unsigned char m_polyflags;
|
||||
|
||||
#endif
|
||||
|
||||
public:
|
||||
enum {
|
||||
VISIBLE = 1,
|
||||
@@ -65,8 +69,9 @@ public:
|
||||
int GetVertexOffset(int i);
|
||||
|
||||
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
|
||||
int GetEdgeCode();
|
||||
void SetEdgeCode(int edgecode);
|
||||
// - Not used yet!
|
||||
/* int GetEdgeCode();
|
||||
void SetEdgeCode(int edgecode); */
|
||||
|
||||
bool IsVisible();
|
||||
void SetVisible(bool visible);
|
||||
|
Reference in New Issue
Block a user