Cleanup: Avoid duplicative defines for CPU textures, use the ones from util_texture.h
Also includes some further byte -> byte4 renaming, missed that in last commit.
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@@ -479,9 +479,9 @@ typedef texture_image<uchar4> texture_image_uchar4;
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#define kernel_tex_fetch_ssef(tex, index) (kg->tex.fetch_ssef(index))
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#define kernel_tex_fetch_ssei(tex, index) (kg->tex.fetch_ssei(index))
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#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
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#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp(x, y))
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#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp_3d(x, y, z))
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#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp_3d_ex(x, y, z, interpolation))
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#define kernel_tex_image_interp(tex, x, y) ((tex < TEX_NUM_FLOAT4_IMAGES_CPU) ? kg->texture_float4_images[tex].interp(x, y) : kg->texture_byte4_images[tex - TEX_NUM_FLOAT4_IMAGES_CPU].interp(x, y))
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#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < TEX_NUM_FLOAT4_IMAGES_CPU) ? kg->texture_float4_images[tex].interp_3d(x, y, z) : kg->texture_byte4_images[tex - TEX_NUM_FLOAT4_IMAGES_CPU].interp_3d(x, y, z))
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#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < TEX_NUM_FLOAT4_IMAGES_CPU) ? kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte4_images[tex - TEX_NUM_FLOAT4_IMAGES_CPU].interp_3d_ex(x, y, z, interpolation))
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#define kernel_data (kg->__data)
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