Cleanup: Avoid duplicative defines for CPU textures, use the ones from util_texture.h
Also includes some further byte -> byte4 renaming, missed that in last commit.
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@@ -31,12 +31,9 @@ struct OSLThreadData;
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struct OSLShadingSystem;
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# endif
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# define MAX_BYTE_IMAGES 1024
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# define MAX_FLOAT4_IMAGES 1024
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typedef struct KernelGlobals {
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texture_image_uchar4 texture_byte_images[MAX_BYTE_IMAGES];
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texture_image_float4 texture_float4_images[MAX_FLOAT4_IMAGES];
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texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_IMAGES_CPU];
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texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_IMAGES_CPU];
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# define KERNEL_TEX(type, ttype, name) ttype name;
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# define KERNEL_IMAGE_TEX(type, ttype, name)
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