Cleanup: Avoid duplicative defines for CPU textures, use the ones from util_texture.h

Also includes some further byte -> byte4 renaming, missed that in last commit.
This commit is contained in:
Thomas Dinges
2016-05-09 09:16:41 +02:00
parent e0e7d94f79
commit d6555d936c
4 changed files with 12 additions and 12 deletions

View File

@@ -95,7 +95,7 @@ void kernel_tex_copy(KernelGlobals *kg,
int id = atoi(name + strlen("__tex_image_float4_"));
int array_index = id;
if(array_index >= 0 && array_index < MAX_FLOAT4_IMAGES) {
if(array_index >= 0 && array_index < TEX_NUM_FLOAT4_IMAGES_CPU) {
tex = &kg->texture_float4_images[array_index];
}
@@ -109,10 +109,10 @@ void kernel_tex_copy(KernelGlobals *kg,
else if(strstr(name, "__tex_image_byte4")) {
texture_image_uchar4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_byte4_"));
int array_index = id - MAX_FLOAT4_IMAGES;
int array_index = id - TEX_NUM_FLOAT4_IMAGES_CPU;
if(array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
tex = &kg->texture_byte_images[array_index];
if(array_index >= 0 && array_index < TEX_NUM_BYTE4_IMAGES_CPU) {
tex = &kg->texture_byte4_images[array_index];
}
if(tex) {