diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 0471ff3c293..18468c1674f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2382,7 +2382,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar node_bsdf_diffuse(color, 0.0, N, result); } -void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, out vec4 result) +void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, vec3 tangent, out vec4 result) { result = color; }