Merge branch 'blender2.7'
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@@ -666,16 +666,19 @@ DeviceRequestedFeatures Session::get_requested_device_features()
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/* This features are not being tweaked as often as shaders,
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* so could be done selective magic for the viewport as well.
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*/
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bool use_motion = scene->need_motion() == Scene::MotionType::MOTION_BLUR;
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requested_features.use_hair = false;
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requested_features.use_object_motion = false;
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requested_features.use_camera_motion = scene->camera->use_motion();
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requested_features.use_camera_motion = use_motion && scene->camera->use_motion();
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foreach(Object *object, scene->objects) {
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Mesh *mesh = object->mesh;
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if(mesh->num_curves()) {
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requested_features.use_hair = true;
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}
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requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
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requested_features.use_camera_motion |= mesh->use_motion_blur;
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if (use_motion) {
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requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
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requested_features.use_camera_motion |= mesh->use_motion_blur;
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}
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#ifdef WITH_OPENSUBDIV
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if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
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requested_features.use_patch_evaluation = true;
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