- removed some unecessary files & code

- debug output now controlled globally by elbeem debug level
  (BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake
	and read/writeBobj
- debug output is written to file for WIN32
- added "for" and "vector" etc. defines for MSVC6
  (I couldnt get hold of the compiler itself, so not tested yet)
This commit is contained in:
Nils Thuerey
2005-09-28 16:20:57 +00:00
parent 9a8ab66a1d
commit d7b441473a
30 changed files with 1555 additions and 3090 deletions

View File

@@ -5,7 +5,7 @@ Import('user_options_dict');
print "Including El'Beem Fluid Simulation..."
elbeem_env = library_env.Copy();
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
elbeem_env.Append(CPPDEFINES= [('ELBEEM_BLENDER',1)] );
elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
@@ -26,11 +26,8 @@ Sources = [
"intern/lbminterface.cpp",
"intern/ntl_blenderdumper.cpp",
"intern/ntl_bsptree.cpp",
"intern/ntl_geometrybox.cpp",
"intern/ntl_geometrymodel.cpp",
"intern/ntl_geometryobject.cpp",
"intern/ntl_geometrysphere.cpp",
"intern/ntl_image.cpp",
"intern/ntl_lightobject.cpp",
"intern/ntl_ray.cpp",
"intern/ntl_raytracer.cpp",