- removed some unecessary files & code
- debug output now controlled globally by elbeem debug level (BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake and read/writeBobj - debug output is written to file for WIN32 - added "for" and "vector" etc. defines for MSVC6 (I couldnt get hold of the compiler itself, so not tested yet)
This commit is contained in:
@@ -5,7 +5,7 @@ Import('user_options_dict');
|
||||
print "Including El'Beem Fluid Simulation..."
|
||||
elbeem_env = library_env.Copy();
|
||||
elbeem_env.Append(CPPDEFINES= 'NOGUI');
|
||||
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
|
||||
elbeem_env.Append(CPPDEFINES= [('ELBEEM_BLENDER',1)] );
|
||||
|
||||
elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
|
||||
elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
|
||||
@@ -26,11 +26,8 @@ Sources = [
|
||||
"intern/lbminterface.cpp",
|
||||
"intern/ntl_blenderdumper.cpp",
|
||||
"intern/ntl_bsptree.cpp",
|
||||
"intern/ntl_geometrybox.cpp",
|
||||
"intern/ntl_geometrymodel.cpp",
|
||||
"intern/ntl_geometryobject.cpp",
|
||||
"intern/ntl_geometrysphere.cpp",
|
||||
"intern/ntl_image.cpp",
|
||||
"intern/ntl_lightobject.cpp",
|
||||
"intern/ntl_ray.cpp",
|
||||
"intern/ntl_raytracer.cpp",
|
||||
|
Reference in New Issue
Block a user