Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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@@ -119,8 +119,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
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float3 N = stack_valid(data_node.y)? stack_load_float3(stack, data_node.y): sd->N;
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#endif
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float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
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float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
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float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
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float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
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switch(type) {
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case CLOSURE_BSDF_DIFFUSE_ID: {
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@@ -422,8 +422,8 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *
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float mix_weight = 1.0f;
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#endif
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float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
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//float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
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float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
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//float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
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switch(type) {
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case CLOSURE_VOLUME_TRANSPARENT_ID: {
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@@ -553,13 +553,13 @@ __device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight
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__device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
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{
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float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b));
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float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
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svm_node_closure_store_weight(sd, weight);
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}
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__device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b)
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{
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float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b));
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float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
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if(sd->object != ~0)
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weight /= object_surface_area(kg, sd->object);
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