Adding a missing end paren to the Use Material Caching tooltip.
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@@ -2803,7 +2803,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
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RNA_def_property_ui_text(prop, "Use Material Caching",
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RNA_def_property_ui_text(prop, "Use Material Caching",
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"Cache materials in the converter (this is faster, but can cause problems with older "
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"Cache materials in the converter (this is faster, but can cause problems with older "
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"Singletexture and Multitexture games");
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"Singletexture and Multitexture games)");
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/* obstacle simulation */
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/* obstacle simulation */
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prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
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prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
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