Code cleanup / Cycles:
* Some cleanup for disabled Volume code.
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@@ -811,7 +811,6 @@ class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.active = False
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world = context.world
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world = context.world
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panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
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panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
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@@ -957,7 +956,6 @@ class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.active = False
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mat = context.material
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mat = context.material
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cmat = mat.cycles
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cmat = mat.cycles
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@@ -1872,7 +1872,7 @@ void AmbientOcclusionNode::compile(OSLCompiler& compiler)
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VolumeNode::VolumeNode()
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VolumeNode::VolumeNode()
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: ShaderNode("volume")
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: ShaderNode("volume")
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{
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{
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closure = ccl::CLOSURE_VOLUME_ISOTROPIC_ID;
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closure = CLOSURE_VOLUME_ISOTROPIC_ID;
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add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
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add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
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add_input("Density", SHADER_SOCKET_FLOAT, 1.0f);
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add_input("Density", SHADER_SOCKET_FLOAT, 1.0f);
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@@ -1930,7 +1930,7 @@ void TransparentVolumeNode::compile(SVMCompiler& compiler)
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void TransparentVolumeNode::compile(OSLCompiler& compiler)
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void TransparentVolumeNode::compile(OSLCompiler& compiler)
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{
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{
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compiler.add(this, "node_isotropic_volume");
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compiler.add(this, "node_transparent_volume");
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}
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}
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/* Isotropic Volume Closure */
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/* Isotropic Volume Closure */
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