Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.

Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
This commit is contained in:
Ton Roosendaal
2011-04-27 11:58:34 +00:00
parent 6937800743
commit da376e0237
291 changed files with 66987 additions and 0 deletions

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __KERNEL_COMPAT_CUDA_H__
#define __KERNEL_COMPAT_CUDA_H__
#define __KERNEL_GPU__
#define __KERNEL_CUDA__
#include <cuda.h>
#include <float.h>
#include "util_types.h"
CCL_NAMESPACE_BEGIN
/* Qualifier wrappers for different names on different devices */
#define __device __device__ __inline__
#define __device_inline __device__ __inline__
#define __global
#define __shared __shared__
#define __constant __constant__
/* No assert supported for CUDA */
#define kernel_assert(cond)
/* Textures */
typedef texture<float4, 1> texture_float4;
typedef texture<float, 1> texture_float;
typedef texture<uint, 1> texture_uint;
typedef texture<int, 1> texture_int;
typedef texture<uint4, 1> texture_uint4;
typedef texture<float4, 2> texture_image_float4;
typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
/* Macros to handle different memory storage on different devices */
#define kernel_tex_fetch(t, index) tex1Dfetch(t, index)
#define kernel_tex_interp(t, x) tex1D(t, x)
#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
#define kernel_data __data
CCL_NAMESPACE_END
#endif /* __KERNEL_COMPAT_CUDA_H__ */