Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
This commit is contained in:
68
intern/cycles/kernel/kernel_object.h
Normal file
68
intern/cycles/kernel/kernel_object.h
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
enum ObjectTransform {
|
||||
OBJECT_TRANSFORM = 0,
|
||||
OBJECT_INVERSE_TRANSFORM = 4,
|
||||
OBJECT_NORMAL_TRANSFORM = 8,
|
||||
OBJECT_PROPERTIES = 12
|
||||
};
|
||||
|
||||
__device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type)
|
||||
{
|
||||
Transform tfm;
|
||||
|
||||
int offset = object*OBJECT_SIZE + (int)type;
|
||||
|
||||
tfm.x = kernel_tex_fetch(__objects, offset + 0);
|
||||
tfm.y = kernel_tex_fetch(__objects, offset + 1);
|
||||
tfm.z = kernel_tex_fetch(__objects, offset + 2);
|
||||
tfm.w = kernel_tex_fetch(__objects, offset + 3);
|
||||
|
||||
return tfm;
|
||||
}
|
||||
|
||||
__device_inline void object_position_transform(KernelGlobals *kg, int object, float3 *P)
|
||||
{
|
||||
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
|
||||
*P = transform(&tfm, *P);
|
||||
}
|
||||
|
||||
__device_inline void object_normal_transform(KernelGlobals *kg, int object, float3 *N)
|
||||
{
|
||||
Transform tfm = object_fetch_transform(kg, object, OBJECT_NORMAL_TRANSFORM);
|
||||
*N = normalize(transform_direction(&tfm, *N));
|
||||
}
|
||||
|
||||
__device_inline void object_dir_transform(KernelGlobals *kg, int object, float3 *D)
|
||||
{
|
||||
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
|
||||
*D = transform_direction(&tfm, *D);
|
||||
}
|
||||
|
||||
__device_inline float object_surface_area(KernelGlobals *kg, int object)
|
||||
{
|
||||
int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES;
|
||||
float4 f = kernel_tex_fetch(__objects, offset);
|
||||
return f.x;
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
Reference in New Issue
Block a user