Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
This commit is contained in:
162
intern/cycles/kernel/svm/svm_image.h
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162
intern/cycles/kernel/svm/svm_image.h
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y)
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{
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float4 r;
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/* not particularly proud of this massive switch, what are the
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alternatives?
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- use a single big 1D texture, and do our own lookup/filtering
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- group by size and use a 3d texture, performance impact
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- group into larger texture with some padding for correct lerp
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also note that cuda has 128 textures limit, we use 100 now, since
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we still need some for other storage */
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switch(id) {
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case 0: r = kernel_tex_image_interp(__tex_image_000, x, y); break;
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case 1: r = kernel_tex_image_interp(__tex_image_001, x, y); break;
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case 2: r = kernel_tex_image_interp(__tex_image_002, x, y); break;
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case 3: r = kernel_tex_image_interp(__tex_image_003, x, y); break;
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case 4: r = kernel_tex_image_interp(__tex_image_004, x, y); break;
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case 5: r = kernel_tex_image_interp(__tex_image_005, x, y); break;
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case 6: r = kernel_tex_image_interp(__tex_image_006, x, y); break;
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case 7: r = kernel_tex_image_interp(__tex_image_007, x, y); break;
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case 8: r = kernel_tex_image_interp(__tex_image_008, x, y); break;
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case 9: r = kernel_tex_image_interp(__tex_image_009, x, y); break;
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case 10: r = kernel_tex_image_interp(__tex_image_010, x, y); break;
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case 11: r = kernel_tex_image_interp(__tex_image_011, x, y); break;
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case 12: r = kernel_tex_image_interp(__tex_image_012, x, y); break;
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case 13: r = kernel_tex_image_interp(__tex_image_013, x, y); break;
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case 14: r = kernel_tex_image_interp(__tex_image_014, x, y); break;
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case 15: r = kernel_tex_image_interp(__tex_image_015, x, y); break;
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case 16: r = kernel_tex_image_interp(__tex_image_016, x, y); break;
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case 17: r = kernel_tex_image_interp(__tex_image_017, x, y); break;
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case 18: r = kernel_tex_image_interp(__tex_image_018, x, y); break;
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case 19: r = kernel_tex_image_interp(__tex_image_019, x, y); break;
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case 20: r = kernel_tex_image_interp(__tex_image_020, x, y); break;
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case 21: r = kernel_tex_image_interp(__tex_image_021, x, y); break;
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case 22: r = kernel_tex_image_interp(__tex_image_022, x, y); break;
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case 23: r = kernel_tex_image_interp(__tex_image_023, x, y); break;
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case 24: r = kernel_tex_image_interp(__tex_image_024, x, y); break;
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case 25: r = kernel_tex_image_interp(__tex_image_025, x, y); break;
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case 26: r = kernel_tex_image_interp(__tex_image_026, x, y); break;
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case 27: r = kernel_tex_image_interp(__tex_image_027, x, y); break;
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case 28: r = kernel_tex_image_interp(__tex_image_028, x, y); break;
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case 29: r = kernel_tex_image_interp(__tex_image_029, x, y); break;
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case 30: r = kernel_tex_image_interp(__tex_image_030, x, y); break;
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case 31: r = kernel_tex_image_interp(__tex_image_031, x, y); break;
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case 32: r = kernel_tex_image_interp(__tex_image_032, x, y); break;
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case 33: r = kernel_tex_image_interp(__tex_image_033, x, y); break;
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case 34: r = kernel_tex_image_interp(__tex_image_034, x, y); break;
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case 35: r = kernel_tex_image_interp(__tex_image_035, x, y); break;
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case 36: r = kernel_tex_image_interp(__tex_image_036, x, y); break;
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case 37: r = kernel_tex_image_interp(__tex_image_037, x, y); break;
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case 38: r = kernel_tex_image_interp(__tex_image_038, x, y); break;
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case 39: r = kernel_tex_image_interp(__tex_image_039, x, y); break;
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case 40: r = kernel_tex_image_interp(__tex_image_040, x, y); break;
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case 41: r = kernel_tex_image_interp(__tex_image_041, x, y); break;
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case 42: r = kernel_tex_image_interp(__tex_image_042, x, y); break;
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case 43: r = kernel_tex_image_interp(__tex_image_043, x, y); break;
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case 44: r = kernel_tex_image_interp(__tex_image_044, x, y); break;
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case 45: r = kernel_tex_image_interp(__tex_image_045, x, y); break;
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case 46: r = kernel_tex_image_interp(__tex_image_046, x, y); break;
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case 47: r = kernel_tex_image_interp(__tex_image_047, x, y); break;
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case 48: r = kernel_tex_image_interp(__tex_image_048, x, y); break;
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case 49: r = kernel_tex_image_interp(__tex_image_049, x, y); break;
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case 50: r = kernel_tex_image_interp(__tex_image_050, x, y); break;
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case 51: r = kernel_tex_image_interp(__tex_image_051, x, y); break;
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case 52: r = kernel_tex_image_interp(__tex_image_052, x, y); break;
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case 53: r = kernel_tex_image_interp(__tex_image_053, x, y); break;
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case 54: r = kernel_tex_image_interp(__tex_image_054, x, y); break;
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case 55: r = kernel_tex_image_interp(__tex_image_055, x, y); break;
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case 56: r = kernel_tex_image_interp(__tex_image_056, x, y); break;
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case 57: r = kernel_tex_image_interp(__tex_image_057, x, y); break;
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case 58: r = kernel_tex_image_interp(__tex_image_058, x, y); break;
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case 59: r = kernel_tex_image_interp(__tex_image_059, x, y); break;
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case 60: r = kernel_tex_image_interp(__tex_image_060, x, y); break;
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case 61: r = kernel_tex_image_interp(__tex_image_061, x, y); break;
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case 62: r = kernel_tex_image_interp(__tex_image_062, x, y); break;
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case 63: r = kernel_tex_image_interp(__tex_image_063, x, y); break;
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case 64: r = kernel_tex_image_interp(__tex_image_064, x, y); break;
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case 65: r = kernel_tex_image_interp(__tex_image_065, x, y); break;
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case 66: r = kernel_tex_image_interp(__tex_image_066, x, y); break;
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case 67: r = kernel_tex_image_interp(__tex_image_067, x, y); break;
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case 68: r = kernel_tex_image_interp(__tex_image_068, x, y); break;
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case 69: r = kernel_tex_image_interp(__tex_image_069, x, y); break;
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case 70: r = kernel_tex_image_interp(__tex_image_070, x, y); break;
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case 71: r = kernel_tex_image_interp(__tex_image_071, x, y); break;
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case 72: r = kernel_tex_image_interp(__tex_image_072, x, y); break;
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case 73: r = kernel_tex_image_interp(__tex_image_073, x, y); break;
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case 74: r = kernel_tex_image_interp(__tex_image_074, x, y); break;
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case 75: r = kernel_tex_image_interp(__tex_image_075, x, y); break;
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case 76: r = kernel_tex_image_interp(__tex_image_076, x, y); break;
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case 77: r = kernel_tex_image_interp(__tex_image_077, x, y); break;
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case 78: r = kernel_tex_image_interp(__tex_image_078, x, y); break;
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case 79: r = kernel_tex_image_interp(__tex_image_079, x, y); break;
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case 80: r = kernel_tex_image_interp(__tex_image_080, x, y); break;
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case 81: r = kernel_tex_image_interp(__tex_image_081, x, y); break;
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case 82: r = kernel_tex_image_interp(__tex_image_082, x, y); break;
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case 83: r = kernel_tex_image_interp(__tex_image_083, x, y); break;
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case 84: r = kernel_tex_image_interp(__tex_image_084, x, y); break;
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case 85: r = kernel_tex_image_interp(__tex_image_085, x, y); break;
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case 86: r = kernel_tex_image_interp(__tex_image_086, x, y); break;
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case 87: r = kernel_tex_image_interp(__tex_image_087, x, y); break;
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case 88: r = kernel_tex_image_interp(__tex_image_088, x, y); break;
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case 89: r = kernel_tex_image_interp(__tex_image_089, x, y); break;
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case 90: r = kernel_tex_image_interp(__tex_image_090, x, y); break;
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case 91: r = kernel_tex_image_interp(__tex_image_091, x, y); break;
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case 92: r = kernel_tex_image_interp(__tex_image_092, x, y); break;
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case 93: r = kernel_tex_image_interp(__tex_image_093, x, y); break;
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case 94: r = kernel_tex_image_interp(__tex_image_094, x, y); break;
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case 95: r = kernel_tex_image_interp(__tex_image_095, x, y); break;
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case 96: r = kernel_tex_image_interp(__tex_image_096, x, y); break;
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case 97: r = kernel_tex_image_interp(__tex_image_097, x, y); break;
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case 98: r = kernel_tex_image_interp(__tex_image_098, x, y); break;
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case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return r;
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}
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__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint id, uint co_offset, uint out_offset)
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{
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float3 co = stack_load_float3(stack, co_offset);
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float4 f = svm_image_texture(kg, id, co.x, co.y);
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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}
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__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint id, uint co_offset, uint out_offset)
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{
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float3 co = stack_load_float3(stack, co_offset);
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float u = (atan2f(co.y, co.x) + M_PI_F)/(2*M_PI_F);
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float v = atan2f(co.z, hypotf(co.x, co.y))/M_PI_F + 0.5f;
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float4 f = svm_image_texture(kg, id, u, v);
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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}
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CCL_NAMESPACE_END
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