Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
This commit is contained in:
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intern/cycles/util/util_dynlib.cpp
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96
intern/cycles/util/util_dynlib.cpp
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdlib.h>
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#include "util_dynlib.h"
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#ifdef _WIN32
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#include <Windows.h>
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CCL_NAMESPACE_BEGIN
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struct DynamicLibrary {
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HMODULE module;
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};
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DynamicLibrary *dynamic_library_open(const char *name)
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{
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HMODULE module = LoadLibrary(name);
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if(!module)
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return NULL;
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DynamicLibrary *lib = new DynamicLibrary();
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lib->module = module;
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return lib;
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}
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void *dynamic_library_find(DynamicLibrary *lib, const char *name)
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{
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return (void*)GetProcAddress(lib->module, name);
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}
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void dynamic_library_close(DynamicLibrary *lib)
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{
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FreeLibrary(lib->module);
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delete lib;
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}
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CCL_NAMESPACE_END
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#else
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#include <dlfcn.h>
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CCL_NAMESPACE_BEGIN
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struct DynamicLibrary {
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void *module;
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};
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DynamicLibrary *dynamic_library_open(const char *name)
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{
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void *module = dlopen(name, RTLD_NOW);
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if(!module)
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return NULL;
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DynamicLibrary *lib = new DynamicLibrary();
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lib->module = module;
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return lib;
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}
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void *dynamic_library_find(DynamicLibrary *lib, const char *name)
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{
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return dlsym(lib->module, name);
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}
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void dynamic_library_close(DynamicLibrary *lib)
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{
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dlclose(lib->module);
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delete lib;
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}
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CCL_NAMESPACE_END
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#endif
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