Fix T40135: cycles baking did not support branched path settings yet.
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@@ -45,19 +45,24 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
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/* TODO, disable the closures we won't need */
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#ifdef __BRANCHED_PATH__
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if(!kernel_data.integrator.branched) {
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/* regular path tracer */
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#endif
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/* sample ambient occlusion */
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if(is_combined || is_ao) {
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kernel_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
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}
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#ifdef __SUBSURFACE__
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/* sample subsurface scattering */
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if((is_combined || is_sss) && (sd->flag & SD_BSSRDF)) {
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#ifdef __SUBSURFACE__
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/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
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if (kernel_path_subsurface_scatter(kg, sd, &L_sample, &state, &rng, &ray, &throughput))
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is_sss = true;
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#endif
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}
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#endif
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/* sample light and BSDF */
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if((!is_sss) && (!is_ao)) {
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@@ -73,6 +78,31 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
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path_radiance_reset_indirect(&L_sample);
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}
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}
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#ifdef __BRANCHED_PATH__
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}
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else {
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/* branched path tracer */
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/* sample ambient occlusion */
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if(is_combined || is_ao) {
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kernel_branched_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
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}
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#ifdef __SUBSURFACE__
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/* sample subsurface scattering */
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if((is_combined || is_sss) && (sd->flag & SD_BSSRDF)) {
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/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
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kernel_branched_path_subsurface_scatter(kg, sd, &L_sample, &state, &rng, throughput);
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}
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#endif
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/* sample light and BSDF */
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if((!is_sss) && (!is_ao)) {
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kernel_branched_path_integrate_lighting(kg, &rng,
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sd, throughput, 1.0f, &state, &L_sample);
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}
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#endif
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}
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/* accumulate into master L */
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path_radiance_accum_sample(L, &L_sample, samples);
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@@ -982,7 +982,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
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ccl_device_noinline void kernel_branched_path_integrate_lighting(KernelGlobals *kg,
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RNG *rng, ShaderData *sd, float3 throughput, float num_samples_adjust,
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PathState *state, PathRadiance *L, ccl_global float *buffer)
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PathState *state, PathRadiance *L)
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{
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#ifdef __EMISSION__
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if(kernel_data.integrator.use_direct_light) {
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@@ -1081,7 +1081,7 @@ ccl_device_noinline void kernel_branched_path_integrate_lighting(KernelGlobals *
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}
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#ifdef __SUBSURFACE__
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ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, PathState *state, RNG *rng, float3 throughput, ccl_global float *buffer)
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ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, PathState *state, RNG *rng, float3 throughput)
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{
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for(int i = 0; i< sd->num_closure; i++) {
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ShaderClosure *sc = &sd->closure[i];
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@@ -1113,7 +1113,7 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg, Shade
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kernel_branched_path_integrate_lighting(kg, rng,
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&bssrdf_sd[hit], throughput, num_samples_inv,
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&hit_state, L, buffer);
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&hit_state, L);
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}
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}
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@@ -1344,7 +1344,7 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
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#ifdef __SUBSURFACE__
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/* bssrdf scatter to a different location on the same object */
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if(sd.flag & SD_BSSRDF) {
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kernel_branched_path_subsurface_scatter(kg, &sd, &L, &state, rng, throughput, buffer);
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kernel_branched_path_subsurface_scatter(kg, &sd, &L, &state, rng, throughput);
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}
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#endif
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@@ -1353,7 +1353,7 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
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/* lighting */
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kernel_branched_path_integrate_lighting(kg, rng,
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&sd, throughput, 1.0f, &hit_state, &L, buffer);
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&sd, throughput, 1.0f, &hit_state, &L);
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/* continue in case of transparency */
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throughput *= shader_bsdf_transparency(kg, &sd);
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