Cleanup: Fix Cycles compile warning on MSVC.

This commit is contained in:
Thomas Dinges
2016-01-07 00:26:26 +01:00
parent 81a253a0d5
commit db72639e1f

View File

@@ -386,7 +386,7 @@ void ShaderManager::device_update_common(Device *device,
shader_flag[i++] = flag;
shader_flag[i++] = shader->pass_id;
has_transparent_shadow |= (flag & SD_HAS_TRANSPARENT_SHADOW);
has_transparent_shadow = (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
}
device->tex_alloc("__shader_flag", dscene->shader_flag);