Cleanup: Fix Cycles compile warning on MSVC.
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@@ -386,7 +386,7 @@ void ShaderManager::device_update_common(Device *device,
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shader_flag[i++] = flag;
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shader_flag[i++] = shader->pass_id;
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has_transparent_shadow |= (flag & SD_HAS_TRANSPARENT_SHADOW);
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has_transparent_shadow = (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
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}
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device->tex_alloc("__shader_flag", dscene->shader_flag);
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