Style cleanup: indentation, braces
This commit is contained in:
@@ -39,7 +39,7 @@ ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd
|
||||
{
|
||||
if(sd->flag & SD_OBJECT_MOTION) {
|
||||
sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time);
|
||||
sd->ob_itfm= transform_quick_inverse(sd->ob_tfm);
|
||||
sd->ob_itfm = transform_quick_inverse(sd->ob_tfm);
|
||||
}
|
||||
else {
|
||||
sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
|
||||
|
Reference in New Issue
Block a user