Style cleanup: indentation, braces
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@@ -190,7 +190,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
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ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow)
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{
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*shadow = make_float3(1.0f, 1.0f, 1.0f);
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*shadow = make_float3(1.0f, 1.0f, 1.0f);
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if(ray->t == 0.0f)
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return false;
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@@ -217,10 +217,11 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
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return true;
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#ifdef __HAIR__
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if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f)) {
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if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f))
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#else
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if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect)) {
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if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect))
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#endif
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{
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#ifdef __VOLUME__
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/* attenuation for last line segment towards light */
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