Style cleanup: indentation, braces
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@@ -91,9 +91,9 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
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if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
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in = normalize(in);
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/* Output */
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/* Output */
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if(stack_valid(vector_out)) {
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stack_store_float3(stack, vector_out, in);
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stack_store_float3(stack, vector_out, in);
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}
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}
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