VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
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@@ -111,6 +111,10 @@ if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_XR_OPENXR)
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add_definitions(-DWITH_XR_OPENXR)
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endif()
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# Setup the exe sources and buildinfo
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set(SRC
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creator.c
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@@ -856,6 +860,8 @@ elseif(WIN32)
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${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_gpu_glitchworkaround.cmd
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${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_log.cmd
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${CMAKE_SOURCE_DIR}/release/windows/batch/blender_factory_startup.cmd
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${CMAKE_SOURCE_DIR}/release/windows/batch/blender_oculus.cmd
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${CMAKE_SOURCE_DIR}/release/windows/batch/oculus.json
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DESTINATION "."
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)
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@@ -603,6 +603,10 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
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BLI_argsPrintArgDoc(ba, "--debug-gpu-shaders");
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BLI_argsPrintArgDoc(ba, "--debug-gpu-force-workarounds");
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BLI_argsPrintArgDoc(ba, "--debug-wm");
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# ifdef WITH_XR_OPENXR
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BLI_argsPrintArgDoc(ba, "--debug-xr");
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BLI_argsPrintArgDoc(ba, "--debug-xr-time");
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# endif
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BLI_argsPrintArgDoc(ba, "--debug-all");
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BLI_argsPrintArgDoc(ba, "--debug-io");
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@@ -940,6 +944,16 @@ static const char arg_handle_debug_mode_generic_set_doc_wm[] =
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"\n\t"
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"Enable debug messages for the window manager, shows all operators in search, shows "
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"keymap errors.";
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# ifdef WITH_XR_OPENXR
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static const char arg_handle_debug_mode_generic_set_doc_xr[] =
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"\n\t"
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"Enable debug messages for virtual reality contexts.\n"
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"\tEnables the OpenXR API validation layer, (OpenXR) debug messages and general information "
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"prints.";
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static const char arg_handle_debug_mode_generic_set_doc_xr_time[] =
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"\n\t"
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"Enable debug messages for virtual reality frame rendering times.";
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# endif
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static const char arg_handle_debug_mode_generic_set_doc_jobs[] =
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"\n\t"
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"Enable time profiling for background jobs.";
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@@ -2091,6 +2105,16 @@ void main_args_setup(bContext *C, bArgs *ba)
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(void *)G_DEBUG_HANDLERS);
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BLI_argsAdd(
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ba, 1, NULL, "--debug-wm", CB_EX(arg_handle_debug_mode_generic_set, wm), (void *)G_DEBUG_WM);
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# ifdef WITH_XR_OPENXR
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BLI_argsAdd(
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ba, 1, NULL, "--debug-xr", CB_EX(arg_handle_debug_mode_generic_set, xr), (void *)G_DEBUG_XR);
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BLI_argsAdd(ba,
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1,
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NULL,
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"--debug-xr-time",
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CB_EX(arg_handle_debug_mode_generic_set, xr_time),
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(void *)G_DEBUG_XR_TIME);
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# endif
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BLI_argsAdd(ba,
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1,
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NULL,
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