Fix #33123: lamp nodes drivers not working, now uses same hacks as material
to work around dependency graph limitations.
This commit is contained in:
@@ -37,6 +37,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
struct Lamp;
|
||||
struct Scene;
|
||||
|
||||
struct Lamp *BKE_lamp_add(const char *name) WARN_UNUSED;
|
||||
struct Lamp *BKE_lamp_copy(struct Lamp *la) WARN_UNUSED;
|
||||
@@ -44,6 +45,8 @@ struct Lamp *localize_lamp(struct Lamp *la) WARN_UNUSED;
|
||||
void BKE_lamp_make_local(struct Lamp *la);
|
||||
void BKE_lamp_free(struct Lamp *la);
|
||||
|
||||
void lamp_drivers_update(struct Scene *scene, struct Lamp *la, float ctime);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@@ -781,7 +781,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
|
||||
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
|
||||
|
||||
/* lamps */
|
||||
ANIMDATA_IDS_CB(mainptr->lamp.first);
|
||||
ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
|
||||
|
||||
/* materials */
|
||||
ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material);
|
||||
@@ -823,7 +823,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
|
||||
ANIMDATA_IDS_CB(mainptr->mask.first);
|
||||
|
||||
/* worlds */
|
||||
ANIMDATA_IDS_CB(mainptr->world.first);
|
||||
ANIMDATA_NODETREE_IDS_CB(mainptr->world.first, World);
|
||||
|
||||
/* scenes */
|
||||
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
|
||||
@@ -868,7 +868,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
|
||||
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex);
|
||||
|
||||
/* lamps */
|
||||
RENAMEFIX_ANIM_IDS(mainptr->lamp.first);
|
||||
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->lamp.first, Lamp);
|
||||
|
||||
/* materials */
|
||||
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material);
|
||||
@@ -910,7 +910,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
|
||||
RENAMEFIX_ANIM_IDS(mainptr->mask.first);
|
||||
|
||||
/* worlds */
|
||||
RENAMEFIX_ANIM_IDS(mainptr->world.first);
|
||||
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World);
|
||||
|
||||
/* scenes */
|
||||
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
|
||||
|
@@ -45,6 +45,7 @@
|
||||
#include "DNA_anim_types.h"
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_group_types.h"
|
||||
#include "DNA_lamp_types.h"
|
||||
#include "DNA_lattice_types.h"
|
||||
#include "DNA_key_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
@@ -350,8 +351,8 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
|
||||
/* XXX: forward def for material driver handling... */
|
||||
static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma);
|
||||
|
||||
/* recursive handling for material nodetree drivers */
|
||||
static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
|
||||
/* recursive handling for shader nodetree drivers */
|
||||
static void dag_add_shader_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
|
||||
{
|
||||
bNode *n;
|
||||
|
||||
@@ -367,7 +368,7 @@ static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *
|
||||
dag_add_material_driver_relations(dag, node, (Material *)n->id);
|
||||
}
|
||||
else if (n->type == NODE_GROUP) {
|
||||
dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
|
||||
dag_add_shader_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -386,18 +387,41 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat
|
||||
ma->id.flag |= LIB_DOIT;
|
||||
|
||||
/* material itself */
|
||||
if (ma->adt) {
|
||||
if (ma->adt)
|
||||
dag_add_driver_relation(ma->adt, dag, node, 1);
|
||||
}
|
||||
|
||||
/* textures */
|
||||
// TODO...
|
||||
//dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
|
||||
|
||||
/* material's nodetree */
|
||||
if (ma->nodetree) {
|
||||
dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree);
|
||||
if (ma->nodetree)
|
||||
dag_add_shader_nodetree_driver_relations(dag, node, ma->nodetree);
|
||||
}
|
||||
|
||||
/* recursive handling for lamp drivers */
|
||||
static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *la)
|
||||
{
|
||||
/* Prevent infinite recursion by checking (and tagging the lamp) as having been visited
|
||||
* already (see build_dag()). This assumes la->id.flag & LIB_DOIT isn't set by anything else
|
||||
* in the meantime... [#32017]
|
||||
*/
|
||||
if (la->id.flag & LIB_DOIT)
|
||||
return;
|
||||
else
|
||||
la->id.flag |= LIB_DOIT;
|
||||
|
||||
/* lamp itself */
|
||||
if (la->adt)
|
||||
dag_add_driver_relation(la->adt, dag, node, 1);
|
||||
|
||||
/* textures */
|
||||
// TODO...
|
||||
//dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
|
||||
|
||||
/* lamp's nodetree */
|
||||
if (la->nodetree)
|
||||
dag_add_shader_nodetree_driver_relations(dag, node, la->nodetree);
|
||||
}
|
||||
|
||||
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield)
|
||||
@@ -647,6 +671,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(ob->type == OB_LAMP)
|
||||
dag_add_lamp_driver_relations(dag, node, ob->data);
|
||||
|
||||
/* particles */
|
||||
psys = ob->particlesystem.first;
|
||||
@@ -817,6 +843,7 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
|
||||
|
||||
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
|
||||
tag_main_idcode(bmain, ID_MA, FALSE);
|
||||
tag_main_idcode(bmain, ID_LA, FALSE);
|
||||
|
||||
/* add base node for scene. scene is always the first node in DAG */
|
||||
scenenode = dag_add_node(dag, sce);
|
||||
|
@@ -33,9 +33,12 @@
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_anim_types.h"
|
||||
#include "DNA_lamp_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_node_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_texture_types.h"
|
||||
|
||||
#include "BLI_listbase.h"
|
||||
@@ -232,3 +235,38 @@ void BKE_lamp_free(Lamp *la)
|
||||
la->id.icon_id = 0;
|
||||
}
|
||||
|
||||
/* Calculate all drivers for lamps, see material_drivers_update for why this is a bad hack */
|
||||
|
||||
static void lamp_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
|
||||
{
|
||||
bNode *node;
|
||||
|
||||
/* nodetree itself */
|
||||
if (ntree->adt && ntree->adt->drivers.first)
|
||||
BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS);
|
||||
|
||||
/* nodes */
|
||||
for (node = ntree->nodes.first; node; node = node->next)
|
||||
if (node->id && node->type == NODE_GROUP)
|
||||
lamp_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
|
||||
}
|
||||
|
||||
void lamp_drivers_update(Scene *scene, Lamp *la, float ctime)
|
||||
{
|
||||
/* Prevent infinite recursion by checking (and tagging the lamp) as having been visited already
|
||||
* (see BKE_scene_update_tagged()). This assumes la->id.flag & LIB_DOIT isn't set by anything else
|
||||
* in the meantime... [#32017] */
|
||||
if (la->id.flag & LIB_DOIT)
|
||||
return;
|
||||
else
|
||||
la->id.flag |= LIB_DOIT;
|
||||
|
||||
/* lamp itself */
|
||||
if (la->adt && la->adt->drivers.first)
|
||||
BKE_animsys_evaluate_animdata(scene, &la->id, la->adt, ctime, ADT_RECALC_DRIVERS);
|
||||
|
||||
/* nodes */
|
||||
if (la->nodetree)
|
||||
lamp_node_drivers_update(scene, la->nodetree, ctime);
|
||||
}
|
||||
|
||||
|
@@ -2654,6 +2654,8 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ob->type == OB_LAMP)
|
||||
lamp_drivers_update(scene, ob->data, ctime);
|
||||
|
||||
/* particles */
|
||||
if (ob->particlesystem.first) {
|
||||
|
@@ -1074,6 +1074,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
|
||||
* when trying to find materials with drivers that need evaluating [#32017]
|
||||
*/
|
||||
tag_main_idcode(bmain, ID_MA, FALSE);
|
||||
tag_main_idcode(bmain, ID_LA, FALSE);
|
||||
|
||||
/* update all objects: drivers, matrices, displists, etc. flags set
|
||||
* by depgraph or manual, no layer check here, gets correct flushed
|
||||
@@ -1143,6 +1144,7 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
|
||||
* when trying to find materials with drivers that need evaluating [#32017]
|
||||
*/
|
||||
tag_main_idcode(bmain, ID_MA, FALSE);
|
||||
tag_main_idcode(bmain, ID_LA, FALSE);
|
||||
|
||||
/* BKE_object_handle_update() on all objects, groups and sets */
|
||||
scene_update_tagged_recursive(bmain, sce, sce);
|
||||
|
Reference in New Issue
Block a user