Moving ScreenSpace methods from Rasterizer to KX_Camera (getScreenPos, getScreenVect, getScreenRay)

The modules were moved in order to access the camera internal matrixes. It will make then compatible with multiple viewports in a near future.
So far the problem I found was:
1) KX_Camera doesn't store the canvas viewport
2) RAS_ICanvas methods: GetDisplayArea and GetWindowArea are affected by multiple viewports (and they shouldn't).

Test file is here: http://www.pasteall.org/blend/68
This commit is contained in:
Dalai Felinto
2009-05-20 05:33:39 +00:00
parent fc9f893306
commit dc6ae673b1
5 changed files with 189 additions and 174 deletions

View File

@@ -511,128 +511,6 @@ static struct PyMethodDef game_methods[] = {
{NULL, (PyCFunction) NULL, 0, NULL }
};
static PyObject* gPyGetScreenPosition(PyObject*, PyObject* value)
{
MT_Vector3 vect;
KX_GameObject *obj = NULL;
if (!PyVecTo(value, vect))
{
if(ConvertPythonToGameObject(value, &obj, true, ""))
{
PyErr_Clear();
vect = MT_Vector3(obj->NodeGetWorldPosition());
}
else
{
PyErr_SetString(PyExc_TypeError, "Error in getScreenPosition. Expected a Vector3 or a KX_GameObject or a string for a name of a KX_GameObject");
return NULL;
}
}
GLdouble modelMatrix[16];
GLdouble projMatrix[16];
GLint viewport[4];
GLdouble win[3];
glGetIntegerv(GL_VIEWPORT, viewport);
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
gluProject(vect[0], vect[1], vect[2], modelMatrix, projMatrix, viewport, &win[0], &win[1], &win[2]);
vect[0] = win[0] / (viewport[0] + viewport[2]);
vect[1] = win[1] / (viewport[1] + viewport[3]);
PyObject* ret = PyTuple_New(2);
if(ret){
PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0]));
PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1]));
return ret;
}
return NULL;
}
static PyObject* gPyGetScreenVect(PyObject*, PyObject* args)
{
double x,y;
if (!PyArg_ParseTuple(args,"dd:getScreenVect",&x,&y))
return NULL;
MT_Vector3 vect;
MT_Point3 campos, screenpos;
GLdouble modelMatrix[16];
GLdouble projMatrix[16];
GLint viewport[4];
GLdouble win[3];
glGetIntegerv(GL_VIEWPORT, viewport);
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
vect[0] = x * viewport[2];
vect[1] = y * viewport[3];
vect[0] += viewport[0];
vect[1] += viewport[1];
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]);
gluUnProject(vect[0], vect[1], vect[2], modelMatrix, projMatrix, viewport, &win[0], &win[1], &win[2]);
campos = gp_Rasterizer->GetCameraPosition();
screenpos = MT_Point3(win[0], win[1], win[2]);
vect = campos-screenpos;
vect.normalize();
return PyObjectFrom(vect);
}
static PyObject* gPyGetScreenRay(PyObject* self, PyObject* args)
{
KX_Camera* cam;
MT_Vector3 vect;
double x,y,dist;
char *propName = NULL;
if (!PyArg_ParseTuple(args,"ddd|s:getScreenRay",&x,&y,&dist,&propName))
return NULL;
PyObject* argValue = PyTuple_New(2);
if (argValue) {
PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
}
if(!PyVecTo(gPyGetScreenVect(self,argValue), vect))
{
Py_DECREF(argValue);
PyErr_SetString(PyExc_TypeError,
"Error in getScreenRay. Invalid 2D coordinate. Expected a normalized 2D screen coordinate and an optional property argument");
return NULL;
}
Py_DECREF(argValue);
cam = gp_KetsjiScene->GetActiveCamera();
dist *= -1.0;
argValue = (propName?PyTuple_New(3):PyTuple_New(2));
if (argValue) {
PyTuple_SET_ITEM(argValue, 0, PyObjectFrom(vect));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(dist));
if (propName)
PyTuple_SET_ITEM(argValue, 2, PyString_FromString(propName));
PyObject* ret= cam->PyrayCastTo(argValue,NULL);
Py_DECREF(argValue);
return ret;
}
return NULL;
}
static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
{
return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
@@ -1047,12 +925,6 @@ static PyObject* gPyDrawLine(PyObject*, PyObject* args)
}
static struct PyMethodDef rasterizer_methods[] = {
{"getScreenPosition",(PyCFunction) gPyGetScreenPosition,
METH_O, "getScreenPosition doc"},
{"getScreenVect",(PyCFunction) gPyGetScreenVect,
METH_VARARGS, "getScreenVect doc"},
{"getScreenRay",(PyCFunction) gPyGetScreenRay,
METH_VARARGS, "getScreenRay doc"},
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,