Code cleanup: make L_transparent part of PathRadiance.

This commit is contained in:
Brecht Van Lommel
2017-08-12 23:15:58 +02:00
parent 7542282c06
commit dc7fcebb33
10 changed files with 37 additions and 43 deletions

View File

@@ -432,17 +432,16 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
#endif /* defined(__BRANCHED_PATH__) || defined(__BAKING__) */
ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
RNG *rng,
int sample,
Ray ray,
ccl_global float *buffer,
PathRadiance *L,
bool *is_shadow_catcher)
ccl_device_inline void kernel_path_integrate(KernelGlobals *kg,
RNG *rng,
int sample,
Ray ray,
ccl_global float *buffer,
PathRadiance *L,
bool *is_shadow_catcher)
{
/* initialize */
float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
float L_transparent = 0.0f;
path_radiance_init(L, kernel_data.film.use_light_pass);
@@ -496,7 +495,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
if(state.flag & PATH_RAY_CAMERA) {
L->debug_data.num_bvh_traversed_nodes += isect.num_traversed_nodes;
L->debug_data.num_bvh_traversed_instances += isect.num_traversed_instances;
L.->ebug_data.num_bvh_intersections += isect.num_intersections;
L->debug_data.num_bvh_intersections += isect.num_intersections;
}
L->debug_data.num_ray_bounces++;
#endif /* __KERNEL_DEBUG__ */
@@ -613,7 +612,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
if(!hit) {
/* eval background shader if nothing hit */
if(kernel_data.background.transparent && (state.flag & PATH_RAY_CAMERA)) {
L_transparent += average(throughput);
L->transparent += average(throughput);
#ifdef __PASSES__
if(!(kernel_data.film.pass_flag & PASS_BACKGROUND))
@@ -673,7 +672,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
holdout_weight = shader_holdout_eval(kg, &sd);
}
/* any throughput is ok, should all be identical here */
L_transparent += average(holdout_weight*throughput);
L->transparent += average(holdout_weight*throughput);
}
if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) {
@@ -780,8 +779,6 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
#ifdef __SHADOW_TRICKS__
*is_shadow_catcher = (state.flag & PATH_RAY_SHADOW_CATCHER) != 0;
#endif /* __SHADOW_TRICKS__ */
return 1.0f - L_transparent;
}
ccl_device void kernel_path_trace(KernelGlobals *kg,
@@ -806,11 +803,11 @@ ccl_device void kernel_path_trace(KernelGlobals *kg,
bool is_shadow_catcher;
if(ray.t != 0.0f) {
float alpha = kernel_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher);
kernel_write_result(kg, buffer, sample, &L, alpha, is_shadow_catcher);
kernel_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher);
kernel_write_result(kg, buffer, sample, &L, is_shadow_catcher);
}
else {
kernel_write_result(kg, buffer, sample, NULL, 0.0f, false);
kernel_write_result(kg, buffer, sample, NULL, false);
}
}