Fix T97966: Cycles shadow terminator offset wrong for scaled object instances
Differential Revision: https://developer.blender.org/D14893
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committed by
Brecht Van Lommel

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dc55e095e6
commit
dcce4a59a0
@@ -143,7 +143,7 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
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float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
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if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
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object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
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object_dir_transform(kg, sd, &n); /* Normal x scale, to world space */
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}
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/* Parabolic approximation */
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