Cycles: OpenCL image texture support, fix an attribute node issue and refactor
feature enabling #defines a bit.
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@@ -421,7 +421,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
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attr_map[index].x = id;
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attr_map[index].y = req.element;
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attr_map[index].z = req.offset;
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attr_map[index].z = as_uint(req.offset);
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if(req.type == TypeDesc::TypeFloat)
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attr_map[index].w = NODE_ATTR_FLOAT;
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