Cycles: Add an AVX kernel for CPU rendering.
* AVX is available on Intel Sandy Bridge and newer and AMD Bulldozer and newer. * We don't use dedicated AVX intrinsics yet, but gcc auto vectorization gives a 3% performance improvement for Caminandes. Tested on an i5-3570, Linux x64. * No change for Windows yet, MSVC 2008 does not support AVX. Reviewed by: brecht Differential Revision: https://developer.blender.org/D216
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intern/cycles/kernel/kernel_avx.cpp
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82
intern/cycles/kernel/kernel_avx.cpp
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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/* Optimized CPU kernel entry points. This file is compiled with AVX
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* optimization flags and nearly all functions inlined, while kernel.cpp
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* is compiled without for other CPU's. */
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/* SSE optimization disabled for now on 32 bit, see bug #36316 */
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#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
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#define __KERNEL_SSE2__
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#define __KERNEL_SSE3__
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#define __KERNEL_SSSE3__
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#define __KERNEL_SSE41__
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#endif
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#include "util_optimization.h"
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#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_displace.h"
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CCL_NAMESPACE_BEGIN
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/* Path Tracing */
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void kernel_cpu_avx_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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{
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#ifdef __BRANCHED_PATH__
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if(kernel_data.integrator.branched)
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kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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else
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#endif
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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/* Film */
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void kernel_cpu_avx_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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void kernel_cpu_avx_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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/* Shader Evaluate */
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void kernel_cpu_avx_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i)
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{
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
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}
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CCL_NAMESPACE_END
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#else
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/* needed for some linkers in combination with scons making empty compilation unit in a library */
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void __dummy_function_cycles_avx(void);
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void __dummy_function_cycles_avx(void){}
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#endif
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