Fix for pose bones not restoring selection index properly
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@@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
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if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
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if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
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}
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}
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}
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}
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if (index != -1) {
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GPU_select_load_id(-1);
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}
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}
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}
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/* in editmode, we don't store the bone matrix... */
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/* in editmode, we don't store the bone matrix... */
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