clamp for Mix node
the implementation was following my early commit for Math node I haven't had a chance to run those through Brecht, but would like to do eventually. (they work fine though)
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@@ -329,6 +329,8 @@ class MixNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MixNode)
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bool use_clamp;
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ustring type;
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static ShaderEnum type_enum;
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};
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