clamp for Mix node

the implementation was following my early commit for Math node
I haven't had a chance to run those through Brecht, but would like to do eventually. (they work fine though)
This commit is contained in:
Dalai Felinto
2012-08-30 06:31:02 +00:00
parent 3f83d273b3
commit ded5e9cd23
7 changed files with 42 additions and 1 deletions

View File

@@ -329,6 +329,8 @@ class MixNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MixNode)
bool use_clamp;
ustring type;
static ShaderEnum type_enum;
};