BGE Python API
- initialize pythons sys.argv in the blenderplayer - ignore all arguments after a single " - " in the blenderplayer (like in blender), so args can be passed to the game. - add a utility function PyOrientationTo() - to take a Py euler, quat or 3x3 matrix and convert into a C++ MT_Matrix3x3. - add utility function ConvertPythonToMesh to get a RAS_MeshObject from a KX_MeshProxy or a name. - Added error prefix arguments to ConvertPythonToGameObject, ConvertPythonToMesh and PyOrientationTo so the error messages can include what function they came from. - deprecated brick.getOwner() for the "owner" attribute.
This commit is contained in:
@@ -151,7 +151,7 @@ GPG_Application::~GPG_Application(void)
|
||||
|
||||
|
||||
|
||||
bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
|
||||
bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@@ -163,6 +163,10 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
|
||||
m_startScene = scene;
|
||||
result = true;
|
||||
}
|
||||
|
||||
/* Python needs these */
|
||||
m_argc= argc;
|
||||
m_argv= argv;
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -681,7 +685,7 @@ bool GPG_Application::startEngine(void)
|
||||
|
||||
|
||||
// some python things
|
||||
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie);
|
||||
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv);
|
||||
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
|
||||
initRasterizer(m_rasterizer, m_canvas);
|
||||
PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
|
||||
|
Reference in New Issue
Block a user