Cycles: Fix missing mesh flags update when tweaking shaders
This is a bit weak, but better than tagging whole mesh manager for update. Maybe we'll solve such dual-look up in the future. This commit finally solves T48963: Noise when changing Diffuse node to Emission node
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@@ -122,7 +122,6 @@ public:
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array<bool> forms_quad; /* used to tell if triangle is part of a quad patch */
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bool has_volume; /* Set in the device_update_flags(). */
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bool has_mis_emission; /* Set in the device_update_flags(). */
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bool has_surface_bssrdf; /* Set in the device_update_flags(). */
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array<float3> curve_keys;
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