Cycles:
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
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@@ -57,6 +57,7 @@ public:
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device_vector<float4> bvh_nodes;
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device_vector<uint> object_node;
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device_vector<float4> tri_woop;
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device_vector<uint> prim_visibility;
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device_vector<uint> prim_index;
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device_vector<uint> prim_object;
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