diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 9f3ea4acfb1..034f93cc273 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2099,7 +2099,7 @@ void node_tex_image_linear_no_mip(vec3 co, sampler2D ima, out vec4 color, out fl void node_tex_image_nearest(vec3 co, sampler2D ima, out vec4 color, out float alpha) { ivec2 pix = ivec2(fract(co.xy) * textureSize(ima, 0).xy); - color = clamp(texelFetch(ima, pix, 0)); + color = safe_color(texelFetch(ima, pix, 0)); alpha = color.a; }