Cleanup: Remove some underlying code for the BVH disk cache.

Notes:
- There is still some bvh cache code, but that is from the engines initial commit, we might clean this up further or keep it.
- Changes in util_cache.h/.c are kept, this might be re-used in the future.
This commit is contained in:
Thomas Dinges
2015-09-24 15:47:27 +02:00
parent 3804a3660e
commit dfadf18659
3 changed files with 0 additions and 31 deletions

View File

@@ -513,7 +513,6 @@ void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total
progress->set_status(msg, "Building BVH");
BVHParams bparams;
bparams.use_cache = params->use_bvh_cache;
bparams.use_spatial_split = params->use_bvh_spatial_split;
bparams.use_qbvh = params->use_qbvh;
@@ -1084,7 +1083,6 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
bparams.top_level = true;
bparams.use_qbvh = scene->params.use_qbvh;
bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
bparams.use_cache = scene->params.use_bvh_cache;
delete bvh;
bvh = BVH::create(bparams, scene->objects);