BGE: Adding support for the Cast Only material option.

Note: This does not add support for the option in the viewport.
This commit is contained in:
Mitchell Stokes
2014-01-26 19:28:26 -08:00
parent 9d4b54b44f
commit e02b9c8a45
6 changed files with 18 additions and 2 deletions

View File

@@ -282,6 +282,11 @@ bool RAS_IPolyMaterial::CastsShadows() const
return (m_flag & RAS_CASTSHADOW) != 0;
}
bool RAS_IPolyMaterial::OnlyShadow() const
{
return (m_flag & RAS_ONLYSHADOW) != 0;
}
bool RAS_IPolyMaterial::UsesObjectColor() const
{
return !(m_flag & RAS_BLENDERGLSL);

View File

@@ -61,7 +61,8 @@ enum MaterialProps
RAS_NORMAL =256,
RAS_DEFMULTI =512,
RAS_BLENDERGLSL =1024,
RAS_CASTSHADOW =2048
RAS_CASTSHADOW =2048,
RAS_ONLYSHADOW =4096,
};
/**
@@ -174,6 +175,7 @@ public:
virtual bool UsesLighting(RAS_IRasterizer *rasty) const;
virtual bool UsesObjectColor() const;
virtual bool CastsShadows() const;
virtual bool OnlyShadow() const;
virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */

View File

@@ -587,6 +587,9 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
return false;
if (rasty->GetDrawingMode() != RAS_IRasterizer::KX_SHADOW && m_material->OnlyShadow())
return false;
if (!rasty->SetMaterial(*m_material))
return false;