Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
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@@ -310,7 +310,6 @@ endif()
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# Modifiers
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option(WITH_MOD_FLUID "Enable Elbeem Modifier (Fluid Simulation)" ON)
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option(WITH_MOD_SMOKE "Enable Smoke Modifier (Smoke Simulation)" ON)
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option(WITH_MOD_BOOLEAN "Enable Boolean Modifier" ON)
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option(WITH_MOD_REMESH "Enable Remesh Modifier" ON)
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# option(WITH_MOD_CLOTH_ELTOPO "Enable Experimental cloth solver" OFF) # this is now only available in a branch
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# mark_as_advanced(WITH_MOD_CLOTH_ELTOPO)
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@@ -645,13 +644,12 @@ if(NOT WITH_BOOST)
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set_and_warn(WITH_INTERNATIONAL OFF)
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set_and_warn(WITH_OPENVDB OFF)
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set_and_warn(WITH_OPENCOLORIO OFF)
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set_and_warn(WITH_MOD_BOOLEAN OFF)
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set_and_warn(WITH_OPENAL OFF) # depends on AUDASPACE
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set_and_warn(WITH_GAMEENGINE OFF) # depends on AUDASPACE
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set_and_warn(WITH_PLAYER OFF) # depends on GAMEENGINE
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elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_AUDASPACE OR WITH_INTERNATIONAL OR
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WITH_OPENVDB OR WITH_OPENCOLORIO OR WITH_MOD_BOOLEAN)
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WITH_OPENVDB OR WITH_OPENCOLORIO)
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# Keep enabled
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else()
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# New dependency graph needs either Boost or C++11 for function bindings.
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@@ -1758,7 +1756,6 @@ if(FIRST_RUN)
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endif()
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info_cfg_text("Modifiers:")
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info_cfg_option(WITH_MOD_BOOLEAN)
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info_cfg_option(WITH_MOD_REMESH)
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info_cfg_option(WITH_MOD_FLUID)
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info_cfg_option(WITH_MOD_OCEANSIM)
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