Cycles: Add OpenCL support for shadow catcher feature
The title says it all actually.
This commit is contained in:

committed by
Sergey Sharybin

parent
8ada7f7397
commit
e07ffcbd1c
@@ -117,10 +117,18 @@ bool kernel_path_volume_bounce(
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return true;
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}
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#ifdef __BRANCHED_PATH__
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ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
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ShaderData *sd, ShaderData *emission_sd, float3 throughput, PathState *state, PathRadiance *L,
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bool sample_all_lights, Ray *ray, const VolumeSegment *segment)
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#ifndef __SPLIT_KERNEL__
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ccl_device void kernel_branched_path_volume_connect_light(
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KernelGlobals *kg,
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RNG *rng,
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ShaderData *sd,
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ShaderData *emission_sd,
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float3 throughput,
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ccl_addr_space PathState *state,
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PathRadiance *L,
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bool sample_all_lights,
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Ray *ray,
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const VolumeSegment *segment)
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{
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#ifdef __EMISSION__
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if(!kernel_data.integrator.use_direct_light)
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@@ -270,7 +278,7 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
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}
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#endif /* __EMISSION__ */
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}
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#endif /* __BRANCHED_PATH__ */
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#endif /* __SPLIT_KERNEL__ */
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#endif /* __VOLUME_SCATTER__ */
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