Fix Cycles OSL hair BSDF inconsistencies with SVM.
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@@ -24,34 +24,35 @@ shader node_hair_bsdf(
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float Offset = 0.0,
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float Offset = 0.0,
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float RoughnessU = 0.1,
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float RoughnessU = 0.1,
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float RoughnessV = 1.0,
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float RoughnessV = 1.0,
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normal Normal = Ng,
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normal Tangent = normal(0, 0, 0),
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output closure color BSDF = 0)
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output closure color BSDF = 0)
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{
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{
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float IsStrand;
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float roughnessh = clamp(RoughnessU, 0.001, 1.0);
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float roughnessh = clamp(RoughnessU, 0.001, 1.0);
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float roughnessv = clamp(RoughnessV, 0.001, 1.0);
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float roughnessv = clamp(RoughnessV, 0.001, 1.0);
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getattribute("geom:is_curve", IsStrand);
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float offset = -Offset;
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if (!IsStrand) {
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normal T;
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if (backfacing()) {
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float IsCurve = 0;
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BSDF = transparent();
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getattribute("geom:is_curve", IsCurve);
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}
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else {
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if (isconnected(Tangent)) {
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if (component == "reflection")
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T = Tangent;
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BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
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}
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else
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else if(!IsCurve) {
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BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
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T = normalize(dPdv);
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}
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offset = 0.0;
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}
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}
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else {
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else {
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if (backfacing()) {
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T = normalize(dPdu);
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BSDF = transparent();
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}
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}
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else {
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if (backfacing() && IsCurve) {
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if (component == "reflection")
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BSDF = transparent();
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BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, dPdu, -Offset);
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}
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else
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else {
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BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, dPdu, -Offset);
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if (component == "reflection")
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}
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BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
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else
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BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
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}
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}
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}
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}
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@@ -17,6 +17,8 @@ def render_file(filepath):
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"--factory-startup",
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"--factory-startup",
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filepath,
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filepath,
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"-E", "CYCLES",
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"-E", "CYCLES",
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# Run with OSL enabled
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# "--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True",
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"-o", TEMP_FILE_MASK,
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"-o", TEMP_FILE_MASK,
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"-F", "PNG",
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"-F", "PNG",
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"-f", "1",
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"-f", "1",
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