more ui api changes.

- remove functions such as operator_int(), operator_enum(), operator_string
  this mixed with keyword arguments in a way that made them hard to read.
  Instead, have operator() always return properties rather then needing an argument.

- rename prop_pointer() --> prop_object(), pointer is more a C thing.

- missed item_enumR(), rename to prop_enum()
This commit is contained in:
Campbell Barton
2009-11-23 11:43:38 +00:00
parent c6dbbde16b
commit e0fc6d0c33
36 changed files with 284 additions and 290 deletions

View File

@@ -88,7 +88,7 @@ class INFO_MT_file(bpy.types.Menu):
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text="Link")
layout.operator_boolean("wm.link_append", "link", False, text="Append")
layout.operator("wm.link_append", text="Append").link = False
layout.separator()
layout.menu("INFO_MT_file_import")
@@ -192,12 +192,12 @@ class INFO_MT_add(bpy.types.Menu):
layout.operator_context = 'INVOKE_SCREEN'
layout.operator("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
layout.operator_enum("object.add", "type", 'LATTICE', icon='ICON_OUTLINER_OB_LATTICE')
layout.operator_enum("object.add", "type", 'EMPTY', icon='ICON_OUTLINER_OB_EMPTY')
layout.operator("object.add", icon='ICON_OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", icon='ICON_OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.separator()
layout.operator_enum("object.add", "type", 'CAMERA', icon='ICON_OUTLINER_OB_CAMERA')
layout.operator("object.add", icon='ICON_OUTLINER_OB_CAMERA').type = 'CAMERA'
layout.operator_context = 'EXEC_SCREEN'
@@ -239,12 +239,12 @@ class INFO_MT_render(bpy.types.Menu):
# rd = context.scene.render_data
layout.operator("screen.render", text="Render Image", icon='ICON_RENDER_STILL')
layout.operator_boolean("screen.render", "animation", True, text="Render Animation", icon='ICON_RENDER_ANIMATION')
layout.operator("screen.render", text="Render Animation", icon='ICON_RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("screen.opengl_render", text="OpenGL Render Image")
layout.operator_boolean("screen.opengl_render", "animation", True, text="OpenGL Render Animation")
layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
layout.separator()