ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
Campbell Barton
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -21,44 +21,43 @@
float checker(point ip)
{
point p;
p[0] = (ip[0] + 0.000001) * 0.999999;
p[1] = (ip[1] + 0.000001) * 0.999999;
p[2] = (ip[2] + 0.000001) * 0.999999;
int xi = (int)fabs(floor(p[0]));
int yi = (int)fabs(floor(p[1]));
int zi = (int)fabs(floor(p[2]));
point p;
p[0] = (ip[0] + 0.000001) * 0.999999;
p[1] = (ip[1] + 0.000001) * 0.999999;
p[2] = (ip[2] + 0.000001) * 0.999999;
if ((xi % 2 == yi % 2) == (zi % 2)) {
return 1.0;
}
else {
return 0.0;
}
int xi = (int)fabs(floor(p[0]));
int yi = (int)fabs(floor(p[1]));
int zi = (int)fabs(floor(p[2]));
if ((xi % 2 == yi % 2) == (zi % 2)) {
return 1.0;
}
else {
return 0.0;
}
}
shader node_checker_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Scale = 5.0,
point Vector = P,
color Color1 = 0.8,
color Color2 = 0.2,
output float Fac = 0.0,
output color Color = 0.0)
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Scale = 5.0,
point Vector = P,
color Color1 = 0.8,
color Color2 = 0.2,
output float Fac = 0.0,
output color Color = 0.0)
{
point p = Vector;
point p = Vector;
if (use_mapping)
p = transform(mapping, p);
if (use_mapping)
p = transform(mapping, p);
Fac = checker(p * Scale);
if (Fac == 1.0) {
Color = Color1;
}
else {
Color = Color2;
}
Fac = checker(p * Scale);
if (Fac == 1.0) {
Color = Color1;
}
else {
Color = Color2;
}
}