ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -21,44 +21,43 @@
|
||||
|
||||
float checker(point ip)
|
||||
{
|
||||
point p;
|
||||
p[0] = (ip[0] + 0.000001) * 0.999999;
|
||||
p[1] = (ip[1] + 0.000001) * 0.999999;
|
||||
p[2] = (ip[2] + 0.000001) * 0.999999;
|
||||
|
||||
int xi = (int)fabs(floor(p[0]));
|
||||
int yi = (int)fabs(floor(p[1]));
|
||||
int zi = (int)fabs(floor(p[2]));
|
||||
point p;
|
||||
p[0] = (ip[0] + 0.000001) * 0.999999;
|
||||
p[1] = (ip[1] + 0.000001) * 0.999999;
|
||||
p[2] = (ip[2] + 0.000001) * 0.999999;
|
||||
|
||||
if ((xi % 2 == yi % 2) == (zi % 2)) {
|
||||
return 1.0;
|
||||
}
|
||||
else {
|
||||
return 0.0;
|
||||
}
|
||||
int xi = (int)fabs(floor(p[0]));
|
||||
int yi = (int)fabs(floor(p[1]));
|
||||
int zi = (int)fabs(floor(p[2]));
|
||||
|
||||
if ((xi % 2 == yi % 2) == (zi % 2)) {
|
||||
return 1.0;
|
||||
}
|
||||
else {
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
shader node_checker_texture(
|
||||
int use_mapping = 0,
|
||||
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
float Scale = 5.0,
|
||||
point Vector = P,
|
||||
color Color1 = 0.8,
|
||||
color Color2 = 0.2,
|
||||
output float Fac = 0.0,
|
||||
output color Color = 0.0)
|
||||
int use_mapping = 0,
|
||||
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
float Scale = 5.0,
|
||||
point Vector = P,
|
||||
color Color1 = 0.8,
|
||||
color Color2 = 0.2,
|
||||
output float Fac = 0.0,
|
||||
output color Color = 0.0)
|
||||
{
|
||||
point p = Vector;
|
||||
point p = Vector;
|
||||
|
||||
if (use_mapping)
|
||||
p = transform(mapping, p);
|
||||
if (use_mapping)
|
||||
p = transform(mapping, p);
|
||||
|
||||
Fac = checker(p * Scale);
|
||||
if (Fac == 1.0) {
|
||||
Color = Color1;
|
||||
}
|
||||
else {
|
||||
Color = Color2;
|
||||
}
|
||||
Fac = checker(p * Scale);
|
||||
if (Fac == 1.0) {
|
||||
Color = Color1;
|
||||
}
|
||||
else {
|
||||
Color = Color2;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user