ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -16,19 +16,17 @@
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#include "stdosl.h"
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shader node_convert_from_point(
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point value_point = point(0.0, 0.0, 0.0),
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output string value_string = "",
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output float value_float = 0.0,
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output int value_int = 0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output color value_color = 0.0,
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output normal value_normal = normal(0.0, 0.0, 0.0))
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shader node_convert_from_point(point value_point = point(0.0, 0.0, 0.0),
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output string value_string = "",
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output float value_float = 0.0,
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output int value_int = 0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output color value_color = 0.0,
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output normal value_normal = normal(0.0, 0.0, 0.0))
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{
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value_float = (value_point[0] + value_point[1] + value_point[2]) * (1.0 / 3.0);
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value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
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value_vector = vector(value_point[0], value_point[1], value_point[2]);
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value_color = color(value_point[0], value_point[1], value_point[2]);
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value_normal = normal(value_point[0], value_point[1], value_point[2]);
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value_float = (value_point[0] + value_point[1] + value_point[2]) * (1.0 / 3.0);
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value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
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value_vector = vector(value_point[0], value_point[1], value_point[2]);
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value_color = color(value_point[0], value_point[1], value_point[2]);
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value_normal = normal(value_point[0], value_point[1], value_point[2]);
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}
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