ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -19,37 +19,34 @@ CCL_NAMESPACE_BEGIN
|
||||
/* TODO(sergey): Think of making it more generic volume-type attribute
|
||||
* sampler.
|
||||
*/
|
||||
ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
|
||||
ShaderData *sd,
|
||||
float *stack,
|
||||
uint4 node,
|
||||
int *offset)
|
||||
ccl_device void svm_node_tex_voxel(
|
||||
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
|
||||
{
|
||||
uint co_offset, density_out_offset, color_out_offset, space;
|
||||
decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
|
||||
uint co_offset, density_out_offset, color_out_offset, space;
|
||||
decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
|
||||
#ifdef __VOLUME__
|
||||
int id = node.y;
|
||||
float3 co = stack_load_float3(stack, co_offset);
|
||||
if(space == NODE_TEX_VOXEL_SPACE_OBJECT) {
|
||||
co = volume_normalized_position(kg, sd, co);
|
||||
}
|
||||
else {
|
||||
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
|
||||
Transform tfm;
|
||||
tfm.x = read_node_float(kg, offset);
|
||||
tfm.y = read_node_float(kg, offset);
|
||||
tfm.z = read_node_float(kg, offset);
|
||||
co = transform_point(&tfm, co);
|
||||
}
|
||||
int id = node.y;
|
||||
float3 co = stack_load_float3(stack, co_offset);
|
||||
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
|
||||
co = volume_normalized_position(kg, sd, co);
|
||||
}
|
||||
else {
|
||||
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
|
||||
Transform tfm;
|
||||
tfm.x = read_node_float(kg, offset);
|
||||
tfm.y = read_node_float(kg, offset);
|
||||
tfm.z = read_node_float(kg, offset);
|
||||
co = transform_point(&tfm, co);
|
||||
}
|
||||
|
||||
float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z, INTERPOLATION_NONE);
|
||||
float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z, INTERPOLATION_NONE);
|
||||
#else
|
||||
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
#endif
|
||||
if(stack_valid(density_out_offset))
|
||||
stack_store_float(stack, density_out_offset, r.w);
|
||||
if(stack_valid(color_out_offset))
|
||||
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
|
||||
if (stack_valid(density_out_offset))
|
||||
stack_store_float(stack, density_out_offset, r.w);
|
||||
if (stack_valid(color_out_offset))
|
||||
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
Reference in New Issue
Block a user